"adds friendly machine gun drones that results in an increased damage output".PowerupsĮnemies will randomly drop powerups, which come in three varieties: Feel free to try them all out and see which one(s) you like best. I only used the other androids for situational achievements directly related to them. I used Starch to get to layer 25 in Infinity Drive and Cactus to complete Boss Rush. I completed the game having used primarily Holly for standard levels and Cactus or Starch for bosses. Four are available at the start and the rest are unlocked by defeating bosses.Ĭharacters have unique primary and secondary weapons so each character plays slightly differently.Ĭactus, Holly, Lemon, Coral are available by default Higher level scores result in a greater amount of credits earned. In order to earn an S+ rank, you must combo every enemy/boss phase on the level, so if your chain is broken (either by not killing an enemy in time or by getting knocked down), you lose your S+ chance and must restart the level.Īs you progress through the game you will earn credits which can be used for unlockables in the collections menu. This timer will constantly drain and is refilled upon killing another enemy or completing the next boss phase. After starting the chain (by quickly killing three enemies or completing a boss phase), the chain indicator will appear on the left of the screen as a number with a circular timer around it. The game features a "chain" mechanic that requires killing enemies in rapid succession. There can only be one battery powerup on the screen at a time, so try to make it a priority to collect them when they appear. These powerups will wander about the immediate area for 10 or so seconds and disappear if not collected. Enemies will constantly drop battery powerups that add 25 seconds to the battery. This meter is essentially a 60 second timer that steadily depletes and when it runs out, you "die" (fail the level). There are no lives to be lost, but your character has a battery meter that is prominently displayed at the top of the HUD. The tutorial level does a great job of explaining basic information which I'll go over here in greater detail. Sound Test (nothing achievement related).Ex Options: Various gameplay modifiers 23,500 credits required to unlock everything.Art Gallery: Various artwork 7,100 credits required to unlock everything.Codex: Information on playable characters, enemies, bosses, etc 14 unlocks in "Auxiliary" that cost 2,100 credits total.Leaderboards (nothing achievement related).
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